Evidence3 min read0 sections

Model pool residency initial · error context

docs/evidence/model-pool-residency-initial/error-context.mdSource updated 2026-10-25
Markdown
On this page 0 sections
Saved evidence

This is a captured browser state from an earlier check. It is retained as evidence, rather than a current how-to guide.

yaml
- generic:
  - generic:
    - generic "Darkwind 3D world. Use W A S D to walk, mouse or ← → ↑ ↓ to look, and E to interact." [active] [ref=e1]
    - generic "Nearby travelers"
    - banner:
      - generic [ref=e2]:
        - img [ref=e3]
        - generic [ref=e6]:
          - generic [ref=e7]: DARKWIND
          - generic [ref=e8]: A WORLD WORTH WANDERING
      - generic [ref=e9]:
        - generic [ref=e12]: 1 traveler · Connected
        - button "Enable sound" [ref=e13] [cursor=pointer]:
          - img [ref=e14]
        - button "Open menu" [ref=e17] [cursor=pointer]:
          - img [ref=e18]
    - generic:
      - generic: The Annex
      - generic: "N"
    - generic:
      - generic:
        - generic: Your world, together
        - paragraph: Explore The Annex
        - generic: Independent placement
      - button "E Visit The Foundry Gallery" [ref=e20] [cursor=pointer]:
        - generic [ref=e21]: E
        - generic [ref=e22]: Visit The Foundry Gallery
      - generic:
        - generic:
          - generic:
            - generic: W A S D
            - text: Walk
          - generic:
            - generic: ← →
            - text: Look
          - generic:
            - generic: Space
            - text: Jump
          - generic:
            - generic: Shift
            - text: Run
        - generic [ref=e23]:
          - button "Chat Enter" [ref=e24] [cursor=pointer]:
            - text: Chat
            - generic [ref=e25]: Enter
          - button "Journal J" [ref=e26] [cursor=pointer]:
            - img [ref=e27]
            - text: Journal
            - generic [ref=e29]: J
          - button "Satchel I" [ref=e30] [cursor=pointer]:
            - img [ref=e31]
            - text: Satchel
            - generic [ref=e34]: I
    - complementary [ref=e35]:
      - heading "ENGINE OBSERVATORY" [level=3] [ref=e36]
      - generic [ref=e37]:
        - term [ref=e38]: Engine
        - definition [ref=e39]: 0.1.0
        - term [ref=e40]: Renderer
        - definition [ref=e41]: Owned WebGPU
        - term [ref=e42]: Render placement
        - definition [ref=e43]: worker
        - term [ref=e44]: Visual quality
        - definition [ref=e45]: high · high
        - term [ref=e46]: Particles
        - definition [ref=e47]: 0 / 0
        - term [ref=e48]: World lettering
        - definition [ref=e49]: 0 / 0
        - term [ref=e50]: Lettering atlas MiB
        - definition [ref=e51]: "0.000"
        - term [ref=e52]: Quality policy
        - definition [ref=e53]: manual
        - term [ref=e54]: Presentation
        - definition [ref=e55]: Canonical ECS
        - term [ref=e56]: Canonical entities
        - definition [ref=e57]: "6"
        - term [ref=e58]: Rigged travelers
        - definition [ref=e59]: "0"
        - term [ref=e60]: Portal views
        - definition [ref=e61]: "0"
        - term [ref=e62]: Portal travelers
        - definition [ref=e63]: "0"
        - term [ref=e64]: Walking travelers
        - definition [ref=e65]: "0"
        - term [ref=e66]: Airborne travelers
        - definition [ref=e67]: "0"
        - term [ref=e68]: Stalled travelers
        - definition [ref=e69]: "0"
        - term [ref=e70]: Motion samples
        - definition [ref=e71]: "0"
        - term [ref=e72]: Physics
        - definition [ref=e73]: Rapier 0.21.0
        - term [ref=e74]: Place
        - definition [ref=e75]: annex
        - term [ref=e76]: Resident model MiB
        - definition [ref=e77]: "1.890"
        - term [ref=e78]: Resident model buffers
        - definition [ref=e79]: "54"
        - term [ref=e80]: Device model MiB
        - definition [ref=e81]: "1.890"
        - term [ref=e82]: Device model peak / limit MiB
        - definition [ref=e83]: 2.140 / 64
        - term [ref=e84]: Shared model reuses
        - definition [ref=e85]: "51"
        - term [ref=e86]: Simulation
        - definition [ref=e87]: 0.70 ms / 30 Hz
        - term [ref=e88]: Frame interval p50
        - definition [ref=e89]: 16.7 ms
        - term [ref=e90]: Frame interval p95
        - definition [ref=e91]: 249.9 ms
        - term [ref=e92]: Render CPU
        - definition [ref=e93]: 1.00 ms
        - term [ref=e94]: Frames submitted / completed
        - definition [ref=e95]: 44 / 43
        - term [ref=e96]: Pending GPU frames
        - definition [ref=e97]: "1"
        - term [ref=e98]: Frames skipped while busy
        - definition [ref=e99]: "552"
        - term [ref=e100]: Queue notification wait
        - definition [ref=e101]: 278.0 ms
        - term [ref=e102]: Longest queue wait
        - definition [ref=e103]: 357.4 ms
        - term [ref=e104]: Last completed frame age
        - definition [ref=e105]: 264 ms
        - term [ref=e106]: Instances
        - definition [ref=e107]: "3"
        - term [ref=e108]: Visible / shadow instances
        - definition [ref=e109]: 3 / 3
        - term [ref=e110]: Triangles
        - definition [ref=e111]: "16"
        - term [ref=e112]: Draw calls
        - definition [ref=e113]: "7"
        - term [ref=e114]: GPU buffers / textures
        - definition [ref=e115]: 61 / 5
        - term [ref=e116]: Target texels (estimate)
        - definition [ref=e117]: 30.8 MiB
        - term [ref=e118]: Render passes
        - definition [ref=e119]: shadow → scene → post
        - term [ref=e120]: Shader revision
        - definition [ref=e121]: "1"
        - term [ref=e122]: Graphics recoveries
        - definition [ref=e123]: "1"
        - term [ref=e124]: Render size
        - definition [ref=e125]: 1440 × 900
        - term [ref=e126]: Position
        - definition [ref=e127]: 0.00, 0.78, 3.00
        - term [ref=e128]: Room
        - definition [ref=e129]: connected
        - term [ref=e130]: Players
        - definition [ref=e131]: "1"
        - term [ref=e132]: Nearby travelers
        - definition [ref=e133]: "0"
        - term [ref=e134]: Peer interest
        - definition [ref=e135]: Current place
        - term [ref=e136]: Authority epoch
        - definition [ref=e137]: "2"
        - term [ref=e138]: Room revision
        - definition [ref=e139]: "0"
        - term [ref=e140]: Role
        - definition [ref=e141]: Room host
        - term [ref=e142]: Persistence
        - definition [ref=e143]: Relay checkpoint
      - button "Export playtest report" [ref=e144] [cursor=pointer]:
        - text: Export playtest report
        - img [ref=e145]
      - paragraph [ref=e147]:
        - text: F2 to close · CPU timings, not GPU time.
        - text: Browser-owned cooperative room. Trusted playtesters only.
End of Model pool residency initial · error context