editor-reload-investigation.json
docs/evidence/editor-reload-investigation.json
1{
2 "date": "2026-10-25",
3 "baseCommit": "a6b299d746e5c8b9b292cfd7e16ca20fef68b224",
4 "scope": "Diagnosis of the existing published-world restoration editor reload readiness failure. No production behavior change; unsuccessful experiments removed.",
5 "environment": "Node 22.23.4, Playwright 1.56.1, Chromium 141, SwiftShader Vulkan WebGPU. Two isolated player browser contexts and one editor context. Workspace TMPDIR.",
6 "acceptance": {
7 "fixed": false,
8 "originalReadinessDeadlineMs": 5000,
9 "overallJourneyDeadlineMs": 60000,
10 "deadlinesChanged": false,
11 "goalComplete": false
12 },
13 "observations": {
14 "baseline": {
15 "historyHttpMs": 9.4,
16 "documentReadAtMs": 1315,
17 "sceneCompiledAtMs": 1443.2,
18 "deviceResourcesAtMs": 2220.1,
19 "forwardShaderModulesAtMs": 6890,
20 "rendererCreatedAtMs": 9950.1,
21 "editorReadyAtMs": 11129.5,
22 "report": "editor-reload-timing.json"
23 },
24 "control": {
25 "editorReadyAtMs": 2656.8,
26 "suppressedGpuSubmissions": [
27 67,
28 63
29 ],
30 "readinessCheckPassed": true,
31 "wholeJourneyPassed": false,
32 "failure": "The diagnostic journey later exceeded the unchanged 60000ms total test budget.",
33 "report": "editor-reload-no-draw-editor-reload-timing.json",
34 "browserReport": "editor-reload-control-browser.json",
35 "scope": "GPUQueue.submit was suppressed only in the two test-player graphics realms during the editor reload, then restored. Simulation and connections were not intentionally paused. This is a diagnostic counterfactual, never an accepted product behavior."
36 }
37 },
38 "experiments": [
39 {
40 "name": "Parallel initialization",
41 "result": "Readiness still failed; observed ready at 7920ms.",
42 "retained": false,
43 "report": "editor-reload-parallel-timing.json"
44 },
45 {
46 "name": "Inactive-view drawing cadence",
47 "result": "Both isolated headless player contexts reported document.hidden=false and document.hasFocus()=true, so background cadence did not address this reproduction.",
48 "retained": false,
49 "report": "editor-reload-cadence-player-focus-before-reload.json"
50 },
51 {
52 "name": "Same-origin Web Locks preparation/frame coordination",
53 "result": "Readiness still failed. Independent browser profiles do not provide a shared coordination scope for this test.",
54 "retained": false,
55 "report": "editor-reload-coordinated-editor-reload-timing.json"
56 },
57 {
58 "name": "Scene-specific optional lettering/particle shader initialization",
59 "result": "Readiness still failed; native adapter/device/pipeline and queue waits remained under concurrent draw pressure.",
60 "retained": false,
61 "report": "editor-reload-effects-timing.json"
62 }
63 ],
64 "conclusion": "The controlled submission comparison supports concurrent GPU drawing pressure as a contributor to slow cold editor graphics startup. Draft HTTP loading is fast and eventual readiness occurs. These observations do not prove a particular GPU-driver scheduling defect, a production hardware regression, or a completed fix.",
65 "reproduction": {
66 "patch": "editor-reload-diagnostic-control.json",
67 "base": "a6b299d746e5c8b9b292cfd7e16ca20fef68b224",
68 "command": "DW_PLAYTEST=garden-ferry VITE_DW_PLAYTEST=garden-ferry DW_EDITOR_TOKEN=editor-browser-test-only-key-123456 node node_modules/@playwright/test/cli.js test tests/browser/editor-restoration.spec.ts",
69 "warning": "Apply the diagnostic patch only to an isolated checkout at the stated base. It intentionally suppresses test-player draws and must not be used for release acceptance."
70 },
71 "next": "Evaluate renderer workload budgeting under simultaneous active views, including explicit quality choices and physical-device evidence. Keep the unchanged restoration acceptance failure open; do not substitute suppressed rendering or a longer deadline for a fix.",
72 "progress": {
73 "approximateFullPlanPercent": 79,
74 "numberedMilestonesClosed": []
75 }
76}
77