A BROWSER ENGINE FOR SHARED WORLDS

Worlds worth
sharing.

Build a place. Give it life.
Bring someone along.

Dusk brings a game engine, a world editor, and multiplayer hosting into one project. From the first object to a world you can explore together.
EARLY BETA Built for desktop WebGPU
FIELD NOTES / 001WORLD SURVEY
An illustrated world opened into layers of terrain, water, rock, and architecture
A WORLD IS MORE THAN ITS SURFACE.BRAND ILLUSTRATION
WEBGPU RENDERINGVISUAL WORLD BUILDINGSHARED SIMULATIONTYPESCRIPT AT THE CORE
01 / THE ENGINE

The parts of a world.
Working together.

Create with a visual editor. Extend in TypeScript. The same engine runs the tools and the world your players explore.

02 / OUT IN THE WORLD

From an idea
to somewhere.

The Lantern House in Darkwind, the reference game built with Dusk. A furnished place to arrive, meet a fellow traveler, and head into the garden.

Explore worlds made with Dusk
A white-haired traveler standing in the warm, furnished Lantern House
DARKWIND / THE LANTERN HOUSEACTUAL ENGINE CAPTURE
Shared places. Persistent moments.

Actual desktop WebGPU capture. The current shared-play target is two travelers; wider performance and device qualification remain in progress.

03 / THE WORKBENCH

A place to make.
A way to understand.

Three browser tools, one engine. Move between creating a world and looking closely at how it works.

Dusk World Atelier with its scene view, object controls, and creator panelsINSIDE THE WORLD ATELIER
04 / THE FIELD GUIDE

Make a world.
Know how it works.

The documentation is part of the journey. Find a first command, follow a system into its contracts, or trace a result back to its evidence.

Open the Field Guide
IN THE OPEN

Dusk is an early beta, with working systems and an honest record of what has been tested.

Follow the project
YOUR NEXT CHAPTER

Give your world
a place to begin.

A browser, an idea, and the tools to connect them.

FIND YOUR BEARINGS
Search the complete Field Guide.
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