Worlds worth
sharing.
Build a place. Give it life.
Bring someone along.

The parts of a world.
Working together.
Create with a visual editor. Extend in TypeScript. The same engine runs the tools and the world your players explore.
From an idea
to somewhere.
The Lantern House in Darkwind, the reference game built with Dusk. A furnished place to arrive, meet a fellow traveler, and head into the garden.
Explore worlds made with Dusk
Actual desktop WebGPU capture. The current shared-play target is two travelers; wider performance and device qualification remain in progress.
A place to make.
A way to understand.
Three browser tools, one engine. Move between creating a world and looking closely at how it works.
World Atelier
Arrange, import, light, playtest, and publish a saved world.
Observatory
Inspect real rendering scenes, browser capabilities, and recovery.
Physics Lab
Explore Dusk’s owned physics in a dedicated browser workspace.
INSIDE THE WORLD ATELIER Make a world.
Know how it works.
The documentation is part of the journey. Find a first command, follow a system into its contracts, or trace a result back to its evidence.
Open the Field GuideDusk is an early beta, with working systems and an honest record of what has been tested.
Follow the project