MADE WITH DUSK / PLACES TO EXPLORE

An engine becomes
a place.

Two different worlds, built on the same player, editor, and hosting services. These are actual in-engine captures from the included games.

01 / THE REFERENCE GAME

Darkwind

THE FIRST LIGHT

A cooperative journey through the Lantern House, Rain Garden, and Old Sanctuary. Meet the keeper, step outside, and take the two-seat garden cart for a ride together.

Launch Darkwind locally

Darkwind owns its art, characters, sound, and story. Dusk provides the engine beneath it.

DESKTOP WEBGPUTWO-TRAVELER TARGETLOCAL PREVIEW
Game guide & controls
02 / AN INDEPENDENT SDK GAME

The Meridian

Move the sunstone and moonstone, wake the observatory, and find the star terrace. A cooperative puzzle built through Dusk’s public SDK, using the same player and world services.

The complete source imports only the public SDK entry point. Play it locally, open its private atelier link, and explore how a separate game is put together.

TERMINAL
npm run dev:meridian

Open localhost:5188 after starting the command. The launcher uses a separate saved room.

The Meridian & SDK guide
The Meridian cooperative puzzle world with its stone platforms and observatory
THE MERIDIAN / BUILT WITH THE PUBLIC SDKACTUAL ENGINE CAPTURE
MOTION NOTES

A traveler,
in motion.

A recorded movement check from the Darkwind visual polish pass. The source art and capture records are linked in the Field Guide.

Traveler art & acceptance
RECORDED ENGINE CAPTURE / USER-INITIATED PLAYBACK
These worlds run from the source project.

The website is a guide to the engine and its included games. Follow the local quick start to run them. Dusk is an early beta; read the release record for tested revisions and qualification limits.

Get the source and start
YOUR NEXT CHAPTER

Give your world
a place to begin.

A browser, an idea, and the tools to connect them.

FIND YOUR BEARINGS
Search the complete Field Guide.
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